Scaleform gfx
![scaleform gfx scaleform gfx](https://s3.studylib.net/store/data/007542551_2-5a3d044104cc7dea3eed27b97bda27f6-768x994.png)
On July 12, 2018, Autodesk discontinued Scaleform GFx and is no longer available for purchase. In March 2011, Autodesk acquired Scaleform Corporation and Scaleform GFx became part of the Autodesk Gameware line of middleware. Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games.C++ API provided, C# API available in Unity Plugin ActionScript virtual machine included (en)
SCALEFORM GFX ANDROID
Microsoft Windows, OS X, Linux, as well as Xbox 360, Xbox One, PlayStation 2, PlayStation Portable, PlayStation 3, PlayStation 4, PS Vita, 3DS, Wii, Wii U, Windows Phone, iOS, and Android (en).A user interface in Borderlands, rendered using Scaleform GFx (en).dbr:Massively_multiplayer_online_role-playing_game.Read reviews and product information about Bitbucket, GitHub and Helix.
SCALEFORM GFX MOD
![scaleform gfx scaleform gfx](https://forum.cfx.re/uploads/default/optimized/4X/f/f/7/ff7b251c6efce2e4e3de5a634ed79ebe467648f7_2_1035x345.png)
Scaleform GFx supported all major platforms, including game consoles, mobile and PC operating systems. Authors created user interfaces using Adobe Flash authoring tools, such as Adobe Animate (formerly Adobe Flash Professional) the resulting SWF files were used directly by the GFx libraries, providing similar functionality to the Adobe Flash Player but optimized for use within game engines.